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Insurgency Sandstorm

@insurgency-sandstorm

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Gamemode-Eigenschaften, die Sie mit RCON verwenden können…

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  • Alle folgenden Parameter können mit RCON angepasst werden – wenn Sie sich über die Verwendung nicht sicher sind, geben Sie die spezifische Eigenschaft einfach wie folgt in die RCON-Befehlszeile ein:

    gamemodeproperty AIDifficulty

    Der Server antwortet wie folgt:

    AIDifficulty = "0.600000"

    Mit folgendem Befehl könnt ihr nun den Schwierigkeitsgrad der KI während des Spiels ändern (wird bei Kartenwechsel oder Neustart zurückgesetzt):

    gamemodeproperty AIDifficulty 0.5

    Der Server antwortet dann mit der neuen und alten Einstellung:

    AIDifficulty = "0.5" (was "0.600000")
    
    
    

    Auf diese Weise können Sie alle 322 folgenden Einstellungen ändern:

    Gamemode-Eigenschaften (sortiert nach AZ):

    • ActiveObjectiveGroup
    • ActiveObjectiveId
    • AIDifficulty
    • AIDirector
    • AlarmDuration
    • AttachmentReplication
    • AutobalanceCheckInterval
    • AutoBalanceDelay
    • AutobalanceRoundEndThreshold
    • AutoReceiveInput
    • bActorEnableCollision
    • bActorIsBeingDestroyed
    • bActorSeamlessTraveled
    • bAllowDeathCamera
    • bAllowFriendlyFire
    • bAllowPlayerTeamSelect
    • bAllowReceiveTickEventOnDedicatedServer
    • bAllowRestrictedAreas
    • bAllowRetreatOnFinalWave
    • bAllowThirdPersonSpectate
    • bAllowTickBeforeBeginPlay
    • bAllowUnbalancedTeams
    • bAlwaysRelevant
    • bAutoAssignClass
    • bAutoAssignTeams
    • bAutoBalanceTeams
    • bAutoDestroyWhenFinished
    • bAutoRecordReplaysDedicated
    • bAwardSupplyInstantly
    • bBlockInput
    • bBots
    • bBotsUseHumanLoadouts
    • bCanBeDamaged
    • bCanBeInCluster
    • bCheckLastPersonStanding
    • bCollideWhenPlacing
    • bContestedObjective
    • bDeadSay
    • bDeadSayTeam
    • bDeductWaveAfterRetreat
    • bDelayedStart
    • bDisableRestrictedAreasOnWaveDepletion
    • bDisableVehicles
    • bDynamicInGameLessonsAllowed
    • bEnableAutoLODGeneration
    • bEnforceFriendlyFireReflect
    • bExchangedRoles
    • bFindCameraComponentWhenViewTarget
    • bFireSupportAllowed
    • bFirstBloodObtained
    • bForceRespawnOnRetreat
    • bGamemodeHasOvertime
    • bGamemodeOvertime
    • bGenerateOverlapEventsDuringLevelStreaming
    • bHandleDedicatedServerReplays
    • bHasSeparateMinimumPlayersInProgress
    • bHidden
    • bIgnoreBotPurge
    • bIgnoreRoundOver
    • bIgnoresOriginShifting
    • bIsArcadeMode
    • bIsEditorOnlyActor
    • bIsMatchServer
    • bKillerInfo
    • bKillerInfoRevealDistance
    • bKillFeed
    • bKillFeedSpectator
    • bLastRoundDraw
    • bLocalGame
    • bLoseSpawnProtectionOnMove
    • bLoseWhenAllPlayersDead
    • BlueprintCreatedComponents
    • bMapVoting
    • bMinimumPlayersRequiresSingleTeam
    • bNetLoadOnClient
    • bNetStartup
    • bNetTemporary
    • bNetUseOwnerRelevancy
    • bOnlyRelevantToOwner
    • BotAmbushRadius
    • BotAmbushRatio
    • BotDPRMinimumTimeRemaining
    • BotDPRRespawnFinal
    • BotDPRRespawnFirst
    • BotQuota
    • BotTerritoryRadius
    • BotWanderRadius
    • bOvertime
    • bPauseable
    • bPendingBotQuotaAdjustment
    • bPlayersFrozen
    • bPromptKitMenuIfAutoAssignedClass
    • bRedoRoundOnDraw
    • bRelevantForLevelBounds
    • bRelevantForNetworkReplays
    • bReplayRewindable
    • bReplicateMovement
    • bReplicates
    • bResetLoadoutOnNewRound
    • bResetPointsEachRound
    • bResetWavesOnRetreat
    • bRestrictClassByPlayerLevel
    • bRetreated
    • bRetreatedFromElimination
    • bRetreatOnElimination
    • bRoundWonOnceWinLimitReached
    • bStartPlayersAsSpectators
    • bSupplyGainEnabled
    • bSupportsObjectiveGroups
    • bTearOff
    • bUseEliminationRules
    • bUseMapCycle
    • bUseObjectiveCaptureGraceRespawn
    • bUsePlayerStartScoring
    • bUsesAdvancedSpawning
    • bUseSeamlessTravel
    • bUseSpecialWaves
    • bUsesPointsScoring
    • bUseVehicleInsertion
    • bVoiceAllowDeadChat
    • bVoiceEnemyHearsLocal
    • bVoiceIntermissionAllowAll
    • bWaitingMutatorLoad
    • bWaitingRulesetLoad
    • Children
    • ClassDeathTimestamp
    • ControllingMatineeActors
    • CustomTimeDilation
    • DefaultPawnClass
    • DefaultPlayerName
    • DefaultUpdateOverlapsMethodDuringLevelStreaming
    • DefendTimer
    • DiagramTexture
    • DroppedWeaponLifespan
    • EliminationRetreatDelay
    • EngineMessageClass
    • FinalDefendTimer
    • FloatingObjectiveVisibility
    • FriendlyBotQuota
    • FriendlyFireModifier
    • FriendlyFireReflect
    • GamemodeAssets
    • GamemodeOvertimeAdditionalRounds
    • GamemodeOvertimeAdditionalWins
    • GamemodeOvertimeSwitchTeamsEveryRound
    • GameModeTagName
    • GameSession
    • GameSessionClass
    • GameStartingIntermissionTime
    • GameStartingIntermissionTimeMatch
    • GameState
    • GameStateClass
    • GameTimeLimit
    • HealthSnapshotTimer
    • HUDClass
    • IdleCheckFrequency
    • IdleLimit
    • IdleLimitLastOneStandingCombatZone
    • IdleLimitLastOneStandingSpawnZone
    • IdleLimitLowReinforcements
    • InactivePlayerArray
    • InactivePlayerStateLifeSpan
    • InitialLifeSpan
    • InitialPrepareTimer
    • InitialSupply
    • InputComponent
    • InputPriority
    • InsertionVehicles
    • InsertionVehicleSpawners
    • INSGameState
    • InstanceComponents
    • Instigator
    • LastIdleCheckTimestamp
    • LastWinningTeam
    • Layers
    • LeaverPenaltyGameStartTimeLimit
    • LeaverPenaltyPlayerLeaveTime
    • LeaverPenaltyPlayerLeftTimeLimit
    • LoadedOverrideTheaterDefinition
    • LocalizedName
    • LocalizedRules
    • LocalizedType
    • LoseSpawnProtectionOnMoveGrace
    • MatchState
    • MaximumBotsPerAdditionalObjective
    • MaximumBotsPerCompletedWave
    • MaximumEnemies
    • MaximumSupply
    • MaxInactivePlayers
    • MaxPlayerStartsToScore
    • MaxPlayersToScaleEnemyCount
    • MaxSpawnedPlayersEachFrame
    • MessagesStartDefendingFinalWave
    • MessageStartDefending
    • MessageStartDefendingSpecial
    • MessageStartForcedRetreat
    • MessageStartPreparing
    • MessageStartRetreat
    • MinimumBotsPerAdditionalObjective
    • MinimumBotsPerCompletedWave
    • MinimumEnemies
    • MinimumPlayers
    • MinimumPlayersInProgress
    • MinimumTotalFriendlyFireDamageToReflect
    • MinNetUpdateFrequency
    • MinRespawnDelay
    • MultiplayerGameState
    • MultiplayerScenario
    • Mutators
    • NetCullDistanceSquared
    • NetDormancy
    • NetDriverName
    • NetPriority
    • NetTag
    • NetUpdateFrequency
    • NumBots
    • NumPlayers
    • NumSpectators
    • NumTravellingPlayers
    • NumWaves
    • ObjectiveCaptureTime
    • ObjectiveCap�espawnTime
    • ObjectiveMaxSpeedupPlayers
    • ObjectiveRadioSpeedup
    • ObjectiveResetTime
    • ObjectiveSpeedup
    • OnActorBeginOverlap
    • OnActorEndOverlap
    • OnActorHit
    • OnBeginCursorOver
    • OnClicked
    • OnDestroyed
    • OnEndCursorOver
    • OnEndPlay
    • OnFireSupportKilledDelegate
    • OnHeroCaptureDelegate
    • OnInputTouchBegin
    • OnInputTouchEnd
    • OnInputTouchEnter
    • OnInputTouchLeave
    • OnObjectiveCaptureDelegate
    • OnObjectiveDestroyedDelegate
    • OnPlayerSpawnedDelegate
    • OnPreRoundStartedDelegate
    • OnReleased
    • OnRoundActiveDelegate
    • OnRoundOverDelegate
    • OnTakeAnyDamage
    • OnTakePointDamage
    • OnTakeRadialDamage
    • OptionsString
    • OutpostGameState
    • OutpostWaveConfig
    • OutpostWaveConfigAssetPath
    • OverrideBotSquadLayoutAllFactions
    • OverrideBotSquadLayouts
    • OverrideSquadLayoutAllFactions
    • OverrideSquadLayouts
    • OverrideTheaterDefinition
    • OvertimeTime
    • Owner
    • ParentComponent
    • PlayerControllerClass
    • PlayerInsertionVehicle
    • PlayerPawnObject
    • PlayersSpawnedThisFrame
    • PlayerStateClass
    • PostGameTime
    • PostGameTimeExp
    • PostRoundTime
    • PrepareTimer
    • PreRoundTime
    • PrimaryActorTick
    • RemoteRole
    • ReplaySpectatorPlayerControllerClass
    • ReplicatedMovement
    • RequiredScenarioBanks
    • RetreatTimer
    • Role
    • RootComponent
    • RoundLimit
    • RoundTime
    • Rulesets
    • Scenario
    • ScenarioPendingSublevels
    • ScoreboardConfig
    • ScoringAmounts
    • ServerHostname
    • ServerStatReplicator
    • ServerStatReplicatorClass
    • SoloEnemies
    • SoloReinforcementSystem
    • SoloReinforcementTime
    • SoloRoundTime
    • SoloWaveIncrementOnObjectiveCapture
    • SoloWaves
    • SpawnCollisionHandlingMethod
    • SpawnProtectionTime
    • SpawnProtectionTimeOutsideSpawn
    • SpecialWaveFrequency
    • SpectatorClass
    • StartingItems
    • StatsManager
    • SubMatchState
    • SupplyGainFrequency
    • SwitchTeamsEveryRound
    • Taglines
    • Tags
    • TeamInfoClass
    • TeamKillGrace
    • TeamKillLimit
    • TeamKillReduceTime
    • TeamSwitchTime
    • TimerHandle_ForceRetreat
    • TimerHandle_TeamBalance
    • UpdateOverlapsMethodDuringLevelStreaming
    • WarmupEnterTime
    • WavesCompleted
    • WavesPlayed
    • WaveSurvivalSupplyAward
    • WinLimit
    • WinTime

    LG

    rumpel

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